I was very happy for Microsoft to continue with their original xbox one plans. I just wasn’t going to buy it. At that point it stopped being my problem and started being Microsoft’s problem. Now enthusiasts who were in favour of Microsoft’s original direction are blaming the army of comentards of which I was one for halting progress but we must remember it was Microsoft’s decision to U-turn.
Apple under the masterful leadership of the late Steve Jobs were a fantastic example of a company saying we’re going to do something new, something a bit different, something we think is better, and we hope you’ll come with us. People did. Apple and in particular Steve Jobs were genuine thought leaders.
Companies do not have a fundamental right to our money. Most of us live in fairly free countries where personal choice is paramount, and that extends to what we choose to spend our money on. You can produce something radically different but if you want us to buy it, we must want to buy it. That is where Microsoft failed.
I can see the argument for online games with massive worlds which evolve even when you’re not playing, games in which my save has an impact on my friends and we can interact directly and indirectly and that is very exciting, I can see games like this being huge. But if you make a game like that then you are making an online game. No one expects an online game to work offline.
Mandating to sign in, even if only once every 24hours, to play purely offline games such as Peggle is nothing other than intrusive DRM.
To those who would blame me and those like me for killing progress you must remember all we could ever have done is not buy it. Microsoft pulled the trigger.