Skyrim. Fantastic game, graphics are immense, seems like hundreds of NPCs wondering around, many with their own face and loads with voiced conversations. The game is so immersive that I forget the seemingly epic load times. Until I realise I forgot to put my collected ‘ingots’ in my storage chest and have to go back into my house [load screen] drop them off and come back out [load screen]. And of course fast-travel halfway across the map [load screen] to my next [load screen riddled] quest.
Skyrim is worth the wait but few games are. With the next generation of consoles and higher specs around the corner we should see load times drop again but with this comes another push towards photo-realism with higher resolution textures and more detailed models. [load screen].
As a veteran of the Sinclair Spectrum ZX, I’ll confess load times have been worse. We don’t have time to have our dinner during these waits and don’t have to listen to those awful screeches anymore and yes insta load cartridges of the 8 and 16-bit era are perhaps prohibitively expensive at modern scale but we must have a middle ground.
There is hope. The number of person-hours to make these higher resolution higher poly and higher quantity of models is ever increasing but the £40 ($60) we’re willing to pay for them is not. Can we not stop there with graphic and use the specs for faster load times?
Devs will find that depressing but I just don’t want to see another [load screen].